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Around 4th level, the PC's traveled to an Ice Age world for a few hours, to rescue an absent-minded mage from his folly. It goes all the way back to my Kastmaria campaign. Foremost, I think, was the idea of frequent inter-dimensional and inter-planar travel. Moorcock, for use in some campaign, or another. The Dark Ship and Prince Gaynor the Damned were only two of the ideas I swiped from Mr. The bizarre peoples, entities and worlds, were at the forefront of my Appendix N inner landscape. If you're going to steal ideas for your campaign, steal from the best!Īll that trippy dimension-hopping and those Multiversal Conjuctions. I think I need to re-read him, through middle-aged eyes. Still, there's always been a belief in and hope for humanity, in Mr. exhausted, when it comes to grappling with philosophical questions. Maybe I just have less patience for all the allegory, allusions and what-not. Perhaps, he's one of those authors, just subject to being outgrown. I left off with The Dreamthief's Daughter.Īs others have noticed, I suspect that 14 is the perfect, or near perfect age to read Michael Moorcock. Feeling his work had become too derivative of itself, I still haven't read the last two Elric novels, The Skrayling Tree and The White Wolf's Son. Still, while I appreciate authors whose work demands to be considered as a whole, instead of merely by its parts, I eventually tired of Mr.
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He no longer holds quite so elevated a place in my literary pantheon, but I'll always love him for the Elric stories, the tales of Hawkmoon and most especially, The War Hound and the World's Pain. For years, I named him my favorite author. Sometimes, they never do.Īt 14 I was beginning my career as a DM, discovering Appendix N and shortly thereafter, scarfing up every Michael Moorcock novel I could find. Usually all of the above and on multiple occasions. The PC's end up travelling in time, or to another dimension, or plane, or another planet.
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